If you have few of them then progress will be extremely slow. 209 = { add_building_construction = { type = bunker province = 11392 level = 5 } } State Types. it doesnt matter if you have 1 line and add factories to it. This achievement is easy. allowtraits. He originally started his content creation journey as a YouTube editor \u0026 has recently became a variety content streamer on Twitch, as well. The table below primarily shows equipment for land units. This is your new production efficiency. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Only the new factory has minimum efficiency. Just dont invest buildings on your far away colonial provinces. Discord Link. If so how many of them? A nation with good relations with a foreign nation can request a license from them to produce the foreign equipment. hoi4 how to use civilian factories :: Hearts of Iron IV General Discussions Aluminum is important for the construction of specialized vehicles and aircraft. Should you build infrastructure first? and our ). Answers are in this article below. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Each nation can use a percentage of the resources on its territory for military production. The equipment type a nation is willing to license out is dependent on their relations and how advanced the technology is. TheFuego126 6 yr. ago Didn't work. Not used in manufacturing, but instead refined into, Light and Medium SP Artillery and Tank Destroyers, Tanks, Motorized/Mechanized and Armored Cars, Heavy, Super-Heavy and Modern Tanks and all variants, Large ships (Carrier, Battleship, Super-Heavy Battleship, and Battlecruiser), Level IV small ships (Destroyer, Light Cruiser, Heavy Cruiser, Submarine). In my first campaign I had so many slots to build factories in that I never ended up building any infrastructure. All rights reserved. Your email address will not be published. Doesn't it seem a bit backwards though? Is there a general minimum level of infrastructure you should build in a province? Www videoen has shown it, just not the actual conversion. They will always produce the maximum amount of fuel and rubber, depending on technology, same applies for fuel silos) The civilian factories traded for resources will be added to the total industry of the exporter, which means they will be available for construction, count for any national focus that requires a certain amount of factories and for the evaluation of economy laws. on the left you should see a list of the contruction build queue. That is the only viable way. Finally, multiply your current production efficiency and your new efficiency retention. Conversion - old data, so caution - needs half as much IC to change to MF as building a new one from scratch. The production line shows the average penalty across all factories, -50%. Report Solution. All rights reserved. Fellow RPG lover here. Resources cannot be stockpiledthey flow directly to production with any excess resources being effectively wasted. To tell you the truth, I'am still looking for the break even point between Infraestructure x CF, regarding speed construction. Infrastructure vs Civilian factories :: Hearts of Iron IV General If the province have decent amount of resources, you can build infrastructure first to get both benefits. He enjoys making his community laugh \u0026 creating content with his unique sense of creativity !___________________________________________________________________________#Gaming #Dijon #Dillan #Military #sandbox #strategy #gun #plane #tank #DijonDillan #hoi4 #meme #mod #Germany #paradox #modreview #strategygaming #ww2 #worldwar2 #countryball #worldwar #dankus #tommykay #bittersteel #isorrowproduction #bokoen1 #alextherambler #dankus #historymeme #historymemes #horst #countryball #countryballs #gaming #gamingshorts #gamingchannel #gameplay #paradoxinteractive #drewdurnil #shortcreator #hoi4guide #heartsofiron4 The second factory receives -10% penalty because it both misses two units of steel and the second unit of aluminum. Thanks for the help. Ignoring dockyards, civilian factories (commonly called "civs") are used to build other factories and military factories ("mils") are used to make weapons (guns, tanks, planes, etc. Should you build infrastructure first? For focus complete_effects you should look here: https://hoi4.paradoxwikis.com/Commands But lets say if you want to add 15 factories to state nr 100 100 = { add_extra_state_shared_building_slots = 15 add_building_construction = { type = industrial_complex level = 15 instant_build = yes } } [deleted] 4 yr. ago Change Trade Law to keep more domestic production. I tend to build CF in high infra states and MF in low inf states due to the former being more expensive to build thus using the inf build bonus more effectively. Producing non-licensed equipment results in a 50%[26] penalty to production output. The penalty increases by -5%[19] per missing unit of resource per type and the highest applicable penalty is applied to individual factories. But the way factories are being modeled, I see a lot of non-expanding nations (UK, Italy, USA, Finland, Romania, etc) hitting their max factory limit by 1941 and then needing to focus on conversion in the second half of the game. Unlike resources, equipment can be stockpiled.

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how to add civilian factories hoi4