Fire and cold iron will stop it regenerating. You can speak to them afterwards and if you explore the "How are things in Mivon?" Head northwest and some fleeing barbarians will come running past you. Their room is the large one at the top of the stairs. You see the clue about the limp if you succeeded in the second series of checks in the illustrated book episode (the Stealth check is trivial for Nok-Nok or Ekun). This leads to an illustrated book episode. The tokens are designed by artist Terry Lane. The Six Bears Camp is in the west of the North Narlmarches, close to the East Sellen River. If you have completed Witch Hunt, rest and return to your capital. When the event is solved, head to the Tranquil River Bend and you will see the Fey Glade location appear on your map. Go further into the cave to find four more Primal Giant Spiders and a Giant Slug. It simply tells you that new levels in the Tenebrous Depths have opened up. If you annexed Silverstep, you can recruit Mim now. When they're dead, move your squishy characters south a short distance and have your main character interact with the flower. Sneak damage is great, particularly with Crippling Strike. This sort of gotcha inconsistency simply encourages metagaming. The Chemist drops a Ring of Protection +1. Go inside. There is also a Stinking Cloud trap between the two groups of enemies which you may or may not care about. Continue north where you will find some guards and citizens fighting Owlbears, Hydras and Wyverns. When she's dead grab the Blood of the Murderer of Varrask's Family from her remains along with a Belt of Giant Strength +2, an Amulet of Natural Armor +1 and a Cloak of Resistance +2. The other enemies simply need to be killed. Wander around the Narlmarches for an indeterminate amount of time and you will eventually have a scripted encounter. You can take the time to claim resources in North Narlmarches, explore the Dire Narlmarches and maybe tackle the Tenebrous Depths if you've not done so already. Return to Mim with the liquor to fulfil her second wish. There's a locked (DC28) chest to the right of the flower with some minor loot. Hopefully you kept one of the several you've picked up in your Personal Stash. Wizards and Alchemists can learn new spells from scrolls by right-clicking on them and selecting the "Copy to Spellbook" option. Afterwards, Dog will approach Ekun affectionately. You will find Lidika in the bottom left corner of the village down by the water. Pick your way southwest through the huts and you will come across another group of drunken goblins. When you visit your throne room, Linzi will come to you with the suggestion that you throw a party for Ekundayo to cheer him up, initiating his first companion quest. The other contains a Belt of Physical Form +4. There are various ways to deal with this whole situation but frankly, you may as well deal with this Stag Lord like you dealt with the previous one. Campaign Coins. Assuming your response to this provocation is non-lethal, you can persuade them to stay in your Barony (DC16). The result of the vivisection - regardless of choice - is a seed that summons a monster. Search its remains for a Melted Shard of a Ring (6/13). If you prefer to return to your capital, skip ahead. Agree to help to initiate her artisan quest. Buy A Pouch of Feather Tokens from The Old Beldame in the Swamp Witch's Hut area. You have five choices. Grab the Hydra's Head from its remains. You will have to fight another goblin group: Commando Commander, Sneak, Arch-Chemist, Horsereaper and two Ferocious Worgs. Past the hydra are some rocks that you can scramble up. You will find Olika standing to the right of the fireplace. If you examine the barrels in the corner, you will find a Sling Staff +2 and some gold. Loot the chest next to the tent for some ingots of Inubrix. At some point, you will have a scripted encounter with a Priest of Lamashtu. When you get six territories, you can upgrade another village to a town. Again you have a good / evil choice where the evil choice is obviously stupid. You will unlock the Bird of Prey trophy for completing the hunt. The guards will probably hinder your efforts by surrounding the enemies. Head north from here where you will find Hyland and a group of guards fighting a pair of Venomhydras and a Venomanticore. Go east a short distance. The enemies are all 5th to 7th level. Afterwards, raid its nest for the Roc Egg that you've come here for. A portal will appear which you can step through. The next time you see him, Kimo will seem rather crestfallen. Head to the Technic League Encampment in North Narlmarches where you'll find a group of bandits - four level 8 Rogues and a level 7 Transmuter - gathered among the tents. Point out that his prices are three times higher than anyone else's and you have a number of options. There's a locked chest (DC34) in the camp containing a diamond and some diamond dust. When you get to the bears' location, search a rock for a Token of the Dryad. This adds a project to your kingdom management, Hunting for Morhalan, which will take one of your advisors 20 days to complete. Save your game and tell Jhod you're ready to begin. You will be in combat with a Ferocious Owlbear, alone for all the help that Jhod and Tristian provide. The team that remains behind will fight the tougher enemies so choose accordingly. Buff up, equip cold iron weapons and head east. You will need to question the guests to identify the cultist. It has a breath attack and a powerful bite but should fall readily to your combined assault.

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pathfinder: kingmaker token of the dryad